This summer I attended EIF (Edinburgh Interactive Festival). First of I would like to thank the city and people of Edinburgh for there hospitality, what a truly wonderful city it is. I could talk about how much I loved it all day but on with business side of things(Guns before butter as my dad would say). Edinburgh Interactive is a games conference where people gather to discuss the art and business of making games. Unlike E3 it is a series of lectures from industries leading protagonists.
Following is the schedule and my conclusions and findings from the conference. I also met one of my personal hero's but I'll tell you that story as a separate post. A quick hint, that halo 2 tattoo. ^_^
Thursday 13th August:
10.00 - 10.15 Introduction; Chris Deering, chairman of Edinburgh Interactive.
10.15 - 11.00 Keynote; The challenge of Reinventing the Iconic Sports Brand Games, Peter Moore president of EA sports. This was a truly fascinating talk. Covering everything that it took to turn around what had become, in all honesty, a stale brand. From how to humanise a brand that was regarded as some what of a endorsement behemoth, to the importance of metacritic (A website that compiles average scores from all existing reviews). This was a genuine insightful look into how EA sports (Vancouver) turned its fortunes around. One of the most obvious examples was the Tiger Woods viral video video, where EA made fun of itself. This was a key moment in people changing there perspective. EA was mocking itself and its short fallings? A true classic piece of viral advertising if you haven't seen it click here. Also for the full breakdown on the talk click here.
11.00 - 11.45 The more things change, Sean Dromgoole of GameVision and Crawford Christie managing director of Arkenford. In this talk Dromgoole and Crawford, two industry analysts talked of the growing trends in the games industry. However the more important subject they covered was where the industry is headed. They do this by looking at trends within the industry and plotting them out into a series of gradually ever more perplexing diagram and graphs. Complicated but none the less fascinating. Casual games are the way forward apparently.
11.45 - 12.30 Sound only games, Marton Owen, CEO of Smalti Technology. A talk about essentially turning text based adventures in to audio adventure games using GPS and basic interaction to create the game world. Sounded like a fascinating idea, it was however in the very early stages of development. One example was using GPS on a school field to teach children how lions hunt. One group of children being the lionesses and the other being the gazelles.
13.30 - 14.15 Lessons from social games, Kristian Segerstrale CEO of playfish. Kristian talked about the advantages of developing games for social networks. The main argument being that if the game is not well received by the community you can tweak it accordingly or even abandon it all together. The investment is 10% to original launch 90% post launch, where as traditional games are vice-versa. It sounded a solid theory however he was very cloudy on his profit to expenditure figures , a little cloudy meaning he said " we have money in the bank when asked how much the company earned.
Also at EIF was a games room where there was a selection of games on offer to play, Mini Ninjas and Arkum Asylum where personal favourites while Nintendo had there usual understated affair to promote Wii sports resort. They just had an indoor beach, full steel drum band and more combined inches of television than an average small country. You have to love them. We salute you Nintendo.