Thursday

First draft of aims for specialist study module.

Specialist Study


My project is to create an Iphone application aimed at parents of young children;

the App will be made up of a series of games, activities and stories which aim to aid children's learning.

The game will allow parents to keep a selection of activities and games in one place making it convenient for long journeys and keeping children occupied.

The reason I have chosen an Iphone App is that it sways the course towards the field of work which I want to go into; the games industry.

Another reason fro wanting to create and App is that the App store is the fasted expanding entertainment market in the world; last year there were 2 billion downloads from the App store creating $3.5 Billion dollars.

I feel that if I could develop an App it would not only provide me with an invaluable insight into an aspect of the industry I wish to get into but also show I have a contemporary knowledge of the gamers industry to potential future employers.


  • The app will have a main character that children will be able to relate to.
  • Predominantly it will use primary colours and make it visually appealing.
  • I will attempt to make as aesthetically tactile as possible using organic materials, textures and shapes. This is so that the game doesn’t appear flat.
  • The App will be episodic as to allow for different themes in order to keep the game fresh and appealing. I will concentrate on one episode with the aim to expand on I.P at a later date.
  • A large proportion of my efforts will be concentrated on organisation and planning; this is due to that fact that I would like to become a game designer and ultimately a producer.


Re-write as Re-drafted document for blog and moodle how? and then list and then why? and then list.

What visuals are you going to produce?

Mood boards, storyboards, colours and textures

Axel and pixel

Start test

Finish aims

Textures

Draw up a schedule

What are the principle rewards

Use education City as a case study. Analyise and dissect.

What is the aim for the kids?

What will they learn and how?

Difficulty levels.

Use textures and patterns

Revisit little man - why didn’t he work?

Flow chart of game

How long will the levels be.

Linear / non-linear

Start basic character design

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